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Regulations

2016-17 Champions Hockey League Sport Regulations / Short Version 

GROUP STAGE
48 teams participating in 16 groups with three teams each as determined by the draw.
Teams play a double round-robin with each team playing a total of four games, two at home and two away.

QUALIFICATION TO PLAYOFFS 
The 16 group winners and second-placed teams advance to the Round of 32. 

PLAYOFF DRAW 
The Playoff Draw will be held on 13 September 2016 immediately after the Group Stage 
Group winners will be randomly drawn against Group runner-ups. 

PLAYOFF TREE / FIXED PLAYING DATES 
The “Road to the Final” including the teams home and away game schedule is determined with the Playoff Draw following the Group Stage. 
Fixing the playing dates allows teams, fans, broadcasters and media to better plan their activities for each game.

ROUND OF 32
Teams play knock-out home-and-away games as determined by the Draw
Winner is determined by the aggregate score after the two games. 
Winner advances to the Round of 16. 

ROUND OF 16
Teams play knock-out home-and-away games as determined by the Draw. 
Winner is determined by the aggregate score after the two games.
Winner advances to Quarter-final.

QUARTER-FINALS
Teams play knock-out home-and-away games as determined by the Draw. 
Winner is determined by the aggregate score after the two games. 
Winner advances to Semi-Finals. 

SEMI-FINALS
Teams play knock-out home-and-away games as determined by the Draw. 
Winner is determined by the aggregate score following the two games. 
Winner advances to Final. 

FINAL (ONE GAME)
The team with the best accumulated record leading up to the final (Group Stage, R32, R16, QF and SF) will be the home team. 
The winner is the Champions Hockey League champion and the winner of the European Trophy. 

CALCULATING HOME ICE ADVANTAGE FOR THE FINAL 
Each score in the playoffs will be added to the team’s group stage record (points/GDF/GF). For Playoff games the score after regulation time (60 minutes) will be used for calculating the team record. For clarity: Only three points or one point will be awarded to teams. 

THREE POINT SYSTEM 
For all games points shall be awarded as follows:

  • 3 points for the winning team at the conclusion of regulation time. 
  • 1 point for both teams at the conclusion of regulation time if the game is tied
  • One additional point will be awarded to the team winning the game in overtime, or the game winning shots procedure if the teams are still tied following conclusion of the overtime period
  • 0 points for the team losing the game in regulation time

OVERTIME OPERATIONS
If a game is tied at the end of regulation time, a five-minute overtime period in group stage shall be played immediately after an intermission of three minutes. Both teams will change ends. The game will end when the overtime period has expired or when a goal is scored; the scoring team will be declared the winner. If no goal is scored in the overtime period then the game winning shots (GWS) competition will apply. 
All overtime periods of any CHL game shall be played with each team at the numerical strength of three (3) skaters and one (1) goalkeeper.

Overtime procedure in playoff games (R32, R16, QF, SF, Final)

  • Overtime procedure is used only in the second leg (return game) in Round of 32, Round of 16, quarter-final and semi-final). I.e. if the first leg game ends with the score tied after regulation time, the tie remains as the final score. 
  • In case of a tie at the conclusion of regulation time of the second leg (return game) in the Round of 32, Round of 16,  quarter-final and semi-final, there will be a 10-minute sudden-death overtime period played, following a three-minute intermission.
  • The teams will change ends (IIHF RULE: for 5 and 10-minute overtimes).
  • The team which scores a goal during this period is the winner.
  • In the final game there will be a 20-minute sudden-death overtime period, following a 15-minute intermission during which the ice will be resurfaced.
  • The teams will change ends.
  • The team which scores a goal during this period is declared the winner.

If no goal is scored during the sudden-death overtime, there will be game winning shot (GWS) competition ("shootout") according to the game winning shots procedure.

GAME WINNING SHOTS PROCEDURE
If no goal is scored in the overtime period then the game winning shots (GWS) procedure will apply. The following procedure will be utilized:

  • Five different shooters from each team will take alternate shots, until a decisive goal is scored.
  • If the game is still tied after five shots by each team, the GWS will continue with a tie-break shoot out by one player of each team, with a reversed shooting order. The same or new players can take the tie-break shots.
  • The same player can also be used for each shot by a team in the tie-break shoot-out.
  • Only the decisive goal will count in the result of the game.
  • Shots will be taken at both ends of the ice. The area of the ice to be used will be dry scraped. 
  • A coin toss will determine which team takes the first shot, with the winner of the toss having the choice whether his team will shoot first or second.
  • Any player whose penalty was not over when overtime ended cannot take the shots and must stay in the penalty box or in the dressing room.
  • Once named, players may only be replaced in the event of injury or penalty.
  • The goalkeepers will defend the same goal as in overtime. The goalkeepers from each team may be changed after each shot.
  • The players of both teams will take the shots alternately until a decisive goal is scored.
  • The decisive goal will be credited to the player who scored and to the goalkeeper concerned.


TIE BREAKING FORMULA
The tie-breaking system for two teams with the same number of points in a standing will be the mutual games between the two teams (“head-to-head”), with the aggregate winner of the games taking precedence. In this case the tied team with the best result (1. points, 2. goal difference, 3. more goals scored against the other tied team) will take precedence.
In the case of two teams are still tied on 1. points, 2. goal difference, 3. more goals scored, the team which has scored the higher number of goals in one of the mutual games will take precedence.
    Example:     Game 1, Team A – Team B 2-1
             Game 2, Team B – Team A 3-2 
    Team B will take precedence as they scored the higher number of goals in their win than Team A did in theirs. 
In the case of two teams being tied on points, goal difference, number of goals scored and most wins in regulation time, games against the third or remaining team in the group will be counted in according to 1. points, 2. goal difference, 3. more goals scored.
In the case two teams are still tied (after 1. points, 2. goal difference, 3. more goals, both “head-to-head” games between the tied teams ended with game winning shots (with teams winning one GWS each), the team with most goals in the two game winning shot competitions will take precedence. 
In the case of the above, but with one of the games between the tied teams ending with GWS and the other within the 5-minute overtime period, the team which won within the 5-minute overtime period will take precedence.
In case of absolute equality there will be a game winning shots (GWS) procedure if these two teams involved play against each other in the last round and precedence is needed to determine a playoff position. 
In case two teams are still tied, and these teams did not meet in the last round (4.6), then the higher position in the 2015-16 CHL club ranking will decide about precedence. Note: During the tournament, before all games in one group have been played, the tied teams (on points) will be ranked in the standings according to the following criteria: 1. lower number of games played, 2. goal difference, 3. goals scored, 4. position in the 2015-16 CHL club ranking where the team with the higher position will take precedence.  
In case of absolute equality of all three teams after group stage the team with the higher position in the CHL Ranking for 2015-16 will get precedence.